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Old Jan 24, 2008, 10:25 PM // 22:25   #41
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this thread failed to deliver.

I don't agree with a nerf but if it was to happen I would only agree with the skill disable being tuned down a bit as it's probable that you'll get your intterupt through.

Other than relying on hard counters, your saving grace will be teammates. So basically if you and your team fails then you're probably going to get teabagged the whole match.

And for the wiki quoter of arrow flight times, realize that those are for full arc distances. If you're serious about interrupting, you'll at least be around half arc until the other team sends a train after you. At that close, even a mediocre ranger can hit 1-sec casts. I say this from both side of the fence.


EDIT: I like the skill disable if you miss option as well.
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Old Jan 24, 2008, 11:56 PM // 23:56   #42
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well as a monk who loves to ta i would have to say.... no the skill is not overpowered :P

two reasons

1 most interrupters just spam their interrupts if your smart you can avoid it
2 there are lots of mesmer skills with the same function/concept (power block, diversion, psychic distraction, confusing images) none of these are blockable and have a much faster hit time then magebane. and no1 complains about these skills

if your so worried about it bring a anti interrupt skill as mentioned before in this thread

and honestly as a person who generally pvp's as a monk i find mesmers FAR more annoying then any magebane ranger
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Old Jan 25, 2008, 12:55 AM // 00:55   #43
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Quote:
Originally Posted by RavagerOfDreams
well as a monk who loves to ta i would have to say.... no the skill is not overpowered :P

two reasons

1 most interrupters just spam their interrupts if your smart you can avoid it
2 there are lots of mesmer skills with the same function/concept (power block, diversion, psychic distraction, confusing images) none of these are blockable and have a much faster hit time then magebane. and no1 complains about these skills

if your so worried about it bring a anti interrupt skill as mentioned before in this thread

and honestly as a person who generally pvp's as a monk i find mesmers FAR more annoying then any magebane ranger
Right now I am trying to figure out where the OP is coming from on this

Guidie#1 " Wow, I just got totally owned by this sick mesmer in RA just now..."
Guildie#2" Yeah gotta watch those mezzes man, they'l mess you up good..."

a while later....
Guildie#1" Dude I just got owned by a ranger!! @&%!!!
Guildie#2" Yeah you should go complain on a webforum about that or somethin man, Rangers are only supposed to be able to run around and annoy people, not really take em down....they need to be nerfed."

I just dont get it....but whatever.

Last edited by pygar; Jan 25, 2008 at 01:05 AM // 01:05..
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Old Jan 25, 2008, 12:57 AM // 00:57   #44
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Half of you people have no clue what the heck you are talking about. The other half of you are expressing your legitimate opinions and concerns in a manner that isn't going to get this discussion going anywhere.

PvE players: don't talk about PvP. You don't know what you are talking about.
PvP players: don't talk to PvE players. You'll be butting heads all day long.

Nobody likes trying to moderate PvPvE talk. It's a pain in the butt.

From now on, people should like, start their posts with "I am a Pv[X] player and the following is my opinion on Magebane based upon the portion of the game that I play:" or something. Seriously.

My opinion on Magebane:

It's fine. You have other people on your team, and enough utility slots to deal with it unless you are running a lame spike, in which case, gtfo my GWz plzkthx. However, I'd be cool with increasing the recharge to 7-8 seconds, then adjusting it from there depending on what happens with it. Having it on a 5s recharge with the way it currently works is slightly lamesauce.
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Old Jan 25, 2008, 01:03 AM // 01:03   #45
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Quote:
Originally Posted by Faer
Half of you people have no clue what the heck you are talking about. The other half of you are expressing your legitimate opinions and concerns in a manner that isn't going to get this discussion going anywhere.

PvE players: don't talk about PvP. You don't know what you are talking about.
PvP players: don't talk to PvE players. You'll be butting heads all day long.

Nobody likes trying to moderate PvPvE talk. It's a pain in the butt.

From now on, people should like, start their posts with "I am a Pv[X] player and the following is my opinion on Magebane based upon the portion of the game that I play:" or something. Seriously.

My opinion on Magebane:

It's fine. You have other people on your team, and enough utility slots to deal with it unless you are running a lame spike, in which case, gtfo my GWz plzkthx. However, I'd be cool with increasing the recharge to 7-8 seconds, then adjusting it from there depending on what happens with it. Having it on a 5s recharge with the way it currently works is slightly lamesauce.
I am a PvE player and the following is my opinion on Magebane based upon the portion of the game that I play. It is highly imbalanced because you know, so many rangers use magebane in PvE. Because it's not like they have better stuff (barrage?) to take. Wait, why am I posting here as a PvEr? This skill doesn't concern me at all. It's ok though, posting in Sardelac's still fun! Oh wait. Don't forget. I play RA as well. And from what I've seen, I think all of these skills should be balanced around bad RA rangers that spam magebane, dshot, savage, disruptingshot, and disrupting lunge on me.

Seriously, get real guys. Unless you have a good grasp of both PvE and PvP, you're not going to fully understand the effects skill changes will have on the different areas. And if you want to talk about skill balance, there are threads in riverside and gladiators forums for their respective (PvE or PvP) sections.

(Actually the only reason why I came into this thread was because I thought it was a Glad's arena post--I was on main page, and I was going to close it and tell them to post in the right threads for skill balances instead of starting 3917947819 threads for each new skill)
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Old Jan 25, 2008, 03:16 AM // 03:16   #46
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Magebane is an Elite skill, meaning, it is better than a normal skill. With these nerfs you suggest, D-shot is just as good as Magebane.

Plz leave it the way it is.

Hint: Don't spam your skills with a Ranger with 3 interrupts is spamming on you.
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Old Jan 25, 2008, 03:37 AM // 03:37   #47
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Because recently ALL (nearly..) rangers i saw were running megabane. (and poison, healing touch, etc..)
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Old Jan 25, 2008, 03:45 AM // 03:45   #48
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Originally Posted by Pyro maniac
You don't know what you are talking about?

to the OP it's balanced for the noob rangers who spam it on recharge. It's a decent elite
QFT
side note: omg you so stole my name not fair lol give it back
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Old Jan 25, 2008, 03:49 AM // 03:49   #49
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Originally Posted by ManiSan
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Because recently ALL (nearly..) rangers i saw were running megabane. (and poison, healing touch, etc..)
Every warrior and their cousin uses Eviscerate. Nearly all players use Rez Sig, does that mean they should be nerfed?

Just because people have found a Ranger build that has good synergy doesn't mean it must be nerfed. It is not overpowered by any means. A Ranger does not make a team. A solid Ranger is a great addition, but it isn't going to let you roll anyone in GvG or anything. A bad Ranger isn't going to anchor your party down so far that you won't win anything.

Basically, be smart with your skills, and unless the Ranger is really good, he isn't going to mess you up that bad.

By the way, to quoted poster: Megabane is a great word
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Old Jan 25, 2008, 05:32 AM // 05:32   #50
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@kanyatta
i think the main worry about this skill comes from ta/ra in gvg its not that great of a skill when you could have a mesmer dshotting and pleaking everything

however ur right every prof has a skill that every1 uses such as sins and shadowprison(dam proud to be one of those mindless users :P)

magebane is a ELITE SKILL its supposed to be good
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Old Jan 25, 2008, 06:08 AM // 06:08   #51
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Quote:
Originally Posted by RavagerOfDreams
@kanyatta
i think the main worry about this skill comes from ta/ra in gvg its not that great of a skill when you could have a mesmer dshotting and pleaking everything
Ok

Quote:
Originally Posted by RavagerOfDreams
magebane is a ELITE SKILL its supposed to be good
Absolutely wrong. Avatar of Grenth was an elite skill, but that definitely didn't mean it could stay the way it was.
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Old Jan 25, 2008, 06:13 AM // 06:13   #52
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I wouldn't mind seeing a minor recharge change, but then again I don't find it nearly as powerful as it was before.

Quote:
magebane is a ELITE SKILL its supposed to be good
Seeping wound is an elite skill, it's crap. Wastrel's collapse is an elite skill, it's crap. Stone sheath is an elite, it's crap. I can go on, but I think you know why your logic fails.
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Old Jan 25, 2008, 07:20 AM // 07:20   #53
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Quote:
Originally Posted by Amy Awien
With a .5 second cast, .4 second flight time, network lag and human reaction time there is no way in hell any ranger can interrupt a 1 sec cast spell on reaction alone. If they manage to catch you casting one, you're casting is predictable, or they were lucky.
I would like to point out that this is wrong in so many ways.
1) Ranger interrupts fire in 1/4 second, not a half second. The skill descriptions are wrong.
2) Recurves don't need to take 0.4 seconds to get to the target, even without using anything to speed up your arrows. That's at shortbow range; get a little closer, and *gasp* it goes down.
3) Just from experience with my ranger, I can tell you that 1 second skills are cake interrupts if you're watching the guy. Not by luck, just on reflex. If you're scrolling around a lot, yeah it'll be quite difficult, but still doable depending on how close the guy is.
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Old Jan 25, 2008, 07:59 AM // 07:59   #54
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Quote:
Originally Posted by the tim
I would like to see Magebane Shot nerfed a bit more than it was recently. Making it 10 energy is no big deal to a ranger with 14 expertise, it only costs like 5 energy and is still spammable with the 5 second recharge. I would like to see it get a longer recharge for two reasons...

A.) A five second recharge, unblockable interrupt that disables a skill for 10 extra seconds is way too overpowered.

B.) It is creating a lot of bad/annoying rangers that just sit on one target and spam Savage Shot, Magebane Shot and Distracting Shot over and over.

IMO this is just taking caster shutdown to an annoying level. Most rangers in pvp bring along Mending Touch so that blinding them won't have any effect other than you wasting your energy. The only other thing that could stop them would be hexes, but how would you get enough hexes off to stop them when they have an unblockable interrupt every 5 seconds along with 2 other interrupts they are spamming on you?

This skill needs to be hit with the nerf hammer and hard. There is no defensive skill that can stop it, and the only offensive skills that have a chance at stopping it are 1 second casts at least, and interrupting those is like stealing candy from a baby. I know it gives people a chance to excel at a certain class that they would otherwise fail at, but then where is the skill and fun in the game?


Thank you for reading my post.

*Edit:*
Idea for balance: Keep it at 10 energy and still have the same functionality, but make the recharge to something around 8-10seconds.

Mantra of Resolve won't stop this Magebane skill either?
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Old Jan 25, 2008, 02:03 PM // 14:03   #55
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Quote:
Originally Posted by pygar
If they cant have good skills that are actually fun to use, just get rid of them.
lolwut?

.....
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Old Jan 25, 2008, 05:16 PM // 17:16   #56
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Quote:
Originally Posted by Proud Elitist
lolwut?

.....
Was in a bad mood yesterday (mostly brought on by reading this "Nerf Rangers again thread") Yes, without magebane I have like 2 other elites that are viable. I think that a lot of people that are complaining about magebane dont realize how limited your choices are when making a ranger build...... your major choices with a ranger bar are basicly do I want to be a fire degen guy, or a cripple degen guy and do I want to be a beast master or not beast master.....all the other ranger skills are set in stone from there, natty stride or lightning ref., poison of some sort, troll unguent and mending touch...throw in D-shot and "presto" instant ranger build- meant to run around and annoy people with degen they will remove in seconds and pretend that the degen is really doing anything to help your team win. Now with magebane, rangers can actually participate in the team offense and set up a key tactical kill without using "NerfHead Arrow" and people cant handle it.

The prevailing attitude amongst the people who complain is very odd, it really does seem like if they lose to anybody else they will go "bummer, better luck next time" but if they lose to a ranger they freak out huge. In the meantime, in RA I actually have more luck with my BA/Savage/D-shot build....but here in interwebland the sky is falling and magebane is to blame.Let me repeat what i just said and elaborate a lil' bit: I have more luck in RA with my BA/Savage/D-shot build- it is more versatile in the range of targets i can attack, and gets me more wins in RA than magebane does. Did I mention I never even thought magebane was cool until I came here and read ppl QQing about it? Thats right, if nobody was complaining about it, it wouldnt be on every ranger bar right now.

So go ahead and complain all, go ahead and nerf magebane again...I will either find a way to still use it, or I will revert to other builds I know are just as good (or are probably just plain better).....and I will just keep pretending that ranger has it as good as other classes do when it comes to skill selection and true PvP power. And a final word for all the 4v4 peeps out there, MageBane Rangers this week....Necro spam next week (due to all the forum discussion of the "Sabway" build), the game isnt balanced around 4v4 and I bet those arenas are always dominated by some form of "spam" or another. Hopefully the QQers never realize that Burning Arrow and Crip shot have 5 second recharges or less and are just as "spammable" as magebane.

Last edited by pygar; Jan 25, 2008 at 05:44 PM // 17:44..
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Old Jan 25, 2008, 05:43 PM // 17:43   #57
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Problems with a foe that is spamming one skill all time?

[skill]diversion[/skill]

Problems with a foe that spams an elite skill all time?

[skill]signet of humility[/skill]
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Old Jan 25, 2008, 06:06 PM // 18:06   #58
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/not signed

Random interrupt spammers are bad players, just learn how to handle them.
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Old Jan 25, 2008, 06:44 PM // 18:44   #59
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Quote:
Originally Posted by RiKio
Problems with a foe that is spamming one skill all time?

[skill]diversion[/skill]

Problems with a foe that spams an elite skill all time?

[skill]signet of humility[/skill]
Wow, look at those skills, a signet that just takes your enemies elite away without even having to "interrupt" it, and an indirect hex interrupt that disables an ability for nearly a whole minute with high enough attribute level (and you can probably put these on a target without line of sight)....just wow. With magebane I actually have to hit my target in a one second or less window of time to make the disable work, and if I miss the interupt I really dont get jack out of magebane (oh except thankfully MB recharges reasonably fast so I might get to try again if I dont die first)

Just wow. I have seen those skills used and knew they were good, but I guess I had never looked that closely at them. And if I have an Elite skill that is comparable to those regular skills this is a problem for people?

Last edited by pygar; Jan 25, 2008 at 06:56 PM // 18:56..
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Old Jan 25, 2008, 08:30 PM // 20:30   #60
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It would be nice if there were counters in all classes than having everyone to become a mesmer 2nd class.
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